03-06-11, 03:32 PM
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#11
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I have a few questions here:
Quote:
Originally Posted by Ducimus
Adjusing the AI as a whole i feel is comprised of the following:
- AI_sensor.dat
- defines the geometry of active/passive sonar
- Sim.cfg
- the real guts of it, defines the parameters to illicet a response from the AI
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Can I assume that the AI_Visual_Sensors.dat is comparable?
What do you use to open these files?
Quote:
Originally Posted by Ducimus
SIM.CFG (stock examples being shown)
Quote:
[Mech]
Waves amplitude=0.2
Waves attenuation=0.75
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Defines the height and trough of waves. Greatly effects visual sensors, and has many adverse side effects. USE GREAT CAUTION when playing with this variable. Frankly, i dont recommend touching it.
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Could you elaborate?
Quote:
Originally Posted by Ducimus
Quote:
[Visual]
Detection time=0.5
Sensitivity=0.01
Fog factor=1.0
Light factor=1.0
Waves factor=1.0
Enemy surface factor=400
Enemy speed factor=15
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- Think of the AI as a traffic cop. To get a ticket, you must be in violation of certain rules. Likewise, for visual detection to occur, you must be in violation of certain parameters.
- speed factor in this case means that you must be doing 15 kts or more for the AI to notice you.
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This can't be right. They can spot me even at low speed?!?
Doesn't make sense.
Quote:
Originally Posted by Ducimus
- Surface factor means how much surface area of your sub you must be presenting to the AI in order for him to notice you.
- Ive long suspected that for visual detection to occur, you must be breaking both of the above listed paremeters to get a response, but ive not conclusvly proved that. Its either A, or B, or All of the above, im not 100% positve.
- detection time. You must be exceeding the surface and speed factors for this amount of time to illiicet a response.
- Fog/light/wave factors. Think of them as enviormental dampeners, or how much the enviorment handicaps the AI. Smaller the number the less the handycap, the larger the number, the more the handycap.
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Also, In my Sim.cfg file, there is:
Thermal Layer Signal Attenuation=2.0
This seems odd. I'm guessing this is from a mod and not stock. Why would visual detection have anything to do with the thermal layer?
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