Quote:
Originally Posted by Magnum
Would be nice, but I dont know is this is implemented in the game. I think the crit comes from the torpedoes, not from the ship zones. Wish I have a better answer on this...
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I was thinking, if it turns out that say, Tankers, share roughly same critical damage zones, meaning, from tanker to different tanker, critical zones positions do not vary widely, the Zones.CFG could be modified to suit the purpose of adding a "weak spot" visual information.
This is because Zones.CFG handles ship classes and not individual ships.
I was thinking of something along the lines of (dis)allowing certain sections of ship to explode/burst/firework based on that info. Thats something I could mess with. Actual damage and it's application are out of my league unfortunately.