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Old 03-05-11, 10:03 PM   #23
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I was playing around with the mission editor a little using this mod and RFB.

Used about 60 rds. of 4 inch to attack an anchored medium merchant. I started a medium sized fire, but this burned out after a short time and ship did not sink.

Used about same number of shells attacking a medium tanker (with fuel). Fires started very easily, but did not last. Continued with attack and started more fires, but still they burned out and ship did not sink.

Note that I aimed shots above waterline to test this mod; otherwise ships may well have sunk anyway. I think fire behavior in RFB is squirrelly. Fires can start at the drop of a hat, but also burn out almost as quickly. The tanker started on fire with the first hit, and appeared to seriously engulfed, but it didn't last long. Successive hits were only able to start smaller fires, which also didn't last long. This seems to be typical in RFB. Note also that one can hear the audible sound effect of the burning, after the fire has gone out. I don't know if this has anything to do with the actual damadge and all.

So far, I can't really see any difference.

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