Thread: [WIP] FX Update
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Old 03-04-11, 12:37 PM   #11
mobucks
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Join Date: Jan 2010
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Quote:
Originally Posted by TheDarkWraith View Post
this can easily be tweaked by editing the \data\Zones.cfg file for the fires.
This i suppose?

[NavDeck]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=2
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


What to do with yellow txt? comment it out? delete it?

Quote:
Originally Posted by marleymen View Post
Quote:

In wich order should be adding to those Stormy´s DBSM Sound Mod??

Thanks in advance TDW.
I just put stormys DBSM after everything, along with his (updated to newest UI 6_4_0 test version 8) useroptions.py, last, in it's own modfolder.

Last edited by mobucks; 03-04-11 at 01:16 PM.
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