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Old 03-01-11, 01:23 PM   #10
maillemaker
Sea Lord
 
Join Date: Apr 2007
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The GWX folks attempted to cripple the gun to make it "more realistic" in terms of accuracy. I don't care for how they went about it, though.

In any level of magnification, the gun will randomly not shoot down the vertical reticule. Each time you go into the gunnery view, it will change. It will shoot to the left or right of vertical some random amount. Once you figure out where it's dropping, you can account for this "windage". Pitching of the boat in seas obviously throws off the elevation, and you can watch the muzzle float up and down to see when it's OK to fire without shooting too high or too low, and this is realistic. But the GWX-induced windage sabotage is random and unrealistic - what it simulates is that your gunsight is broken. I understand the intent at making the gun less accurate, but the way it was gone about annoys me.

One way to avoid the problem is not to shoot using magnification - none of the accuracy impediments seem to apply in that view.

Of course, once you get into 1941 and beyond, merchants are as likely to shoot back as not. So close-range, no-mag shooting is hard to get away with. So in 1941 and beyond, I take manual control of the gun and pound away from 5000 meters. Once I get the range I can pound them in pretty good. The only reason I have gunnery qualifications for my crewmen is to speed up the reload times. I manually shoot all deck gun rounds as I'm far better than the crew.

Steve
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