View Single Post
Old 02-28-11, 08:12 PM   #454
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

Quote:
The ship will look great because i used a new technique for rendering the texture i mean i just model an ocean with the same water color as in mod and took an overcast skydome after that i place the ship in the middle with all different part assembled.
pretty clever hans So is this is for the ambient shadows (AO), or for the objects shadows? Also, for specularity pass, are you going to combine that into the texture via paint program too?
brett25 is offline   Reply With Quote