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The ship will look great because i used a new technique for rendering the texture i mean i just model an ocean with the same water color as in mod and took an overcast skydome after that i place the ship in the middle with all different part assembled.
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pretty clever hans

So is this is for the ambient shadows (AO), or for the objects shadows? Also, for specularity pass, are you going to combine that into the texture via paint program too?