Quote:
Originally Posted by Average Joe
I just DL'd this mod, not tested yet.
If I understand the part of the visibility mod, does increase the ability for my A/I crew to 'spot' at greater distances?
In the '16 km Visibility Read me' it states:
---snip--
Vis mod has fog at 600m, 4500m, 9000m for heavy, medium, and light fog.
---snip--
The above visibility values look greater than the stock game. Does anyone know what SH3's stock/default values are, in meters?
My guesses for Sh3 stock visibility would be something like;
Heavy fog 400-meters
Medium fog 2500-meters
Light fog 4500-5000-meters
Anyway I'm really wondering is, if this mod changes visibility-values to spot ships, does it also give A/I ships the same advantage? i.e, will an enemy A/I ship spot me at a greater distance too?
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I wish I could help you Joe. However, the 16 Km visibility mod thread is very convoluted and the answer is found here-
http://www.subsim.com/phpBB/viewtopi...9588&start=525
I have wondered the same thing and when testing the 16 Km vis-mod, I got the impression that they did spot you a little sooner... but not too terribly so.
My advice is to set up a good intercept course and wait for them submerged during daytime... Hit and run.
At night you have a lot more flexibility and can attack on surface at closer ranges.
I will say that the 16 Km vis-mod is completely awesome compared to stock.
You may also take an FPS hit due to double sized sky, water, and ship/object rendering so be aware of that possibility.
Also, if things get bad FPS-wise you can use the 8 Km version of the atmosphere mod until you can upgrade your card....
Apparently, Gouldjg and myself are in that same boat.
I hope this was a little help.