For all of my minefields I have checked the depth to ensure that none are too deep. I have checked the density for both framerate impact and potential crashes.
The density in the end was decided upon by testing and arriving at a figure that I thought would be reasonably accurate without being an uber weapon.
I have set the minimum depth, the dates of exisitance and width to the historical if known. If the historical depth exceeded the depth of the water, I adjusted the depth to suit. If the historical depth was too shallow for escorts it was adjusted it to suit.
Stiebler is mistaken in that I "the new minefields were seaward of the merchant traffic areas". My first and only priority was historical accuracy.
I had hoped that the project would have had some interest, but it did not. So I stopped work on it as it would require that the merchant ships paths be modified to be within the East coast minefields along with scripted escorts and aircraft to make the minefield effective.
Also, the time taken to attain historical information is immense. There is little to no information available.
Beery now has the work in progress minefield and will also get any updates that I produce for use in RUB.
It should be noted that I did ensure that the depth of the shallow minefields was sufficient to allow all the escorts free travel through them.
Thankyou to Stiebler and Kpt. Lehmann for taking the time to test my minefields, and for your input.
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