02-26-11, 03:39 PM
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#16
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Ocean Warrior 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
Originally Posted by 7Infanterie19
Nice work stoianm  ! I tried it and like it.
At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod.
I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod?
Yes , you can desable
I'm not using MO, though. Will that cause any problems?
If you are using the env5 then should be the same thing - if you are using other env mod than i will not use these ones because will change not only the night and water color but all the env colors - so do not use in this case
Things like this are great eye-candy, but should affect both us and the AI fairly equally. I agree with mobucks in that visibility-related mods shouldn't allow us to float right in like we're invisible, but on the other hand, AI shouldn't be able to spot us like they're sitting right beside us, regardless of weather, distance, time, etc. I say this, because lately since TDW added those radio intercept sounds, I've been paying more attention to the messages, and have realized that ships can spot my periscope in the dark night from over 3000m away. Are they that good that a pack of ships are all always able to pinpoint my location in the dark like that, and then immediately report it? Kind of makes you wonder.
I tested in an hist mission - the dds reacted the same way with and without the mod - so i can not understand how you can attack a dd with this mod and he can not react - i am agree that you can spot them from a longer distance - but is the same thing like using scopes filter.
So, my point is, to make an clear exemple for me and i can maybe remediate if is a real problem of the mod - and if you will do more test for the mod you will se that i did not incresed the visibility -
i tryied to make an immersive night visibility - when is ful moon you have hight visibility if the clouds cover the moon you will have less visibility and if is storm the visibility will be very low
Here are the photos that i made in game: the same place, the same time and date, diferent wheater time - you can easy observe how the visibility change
NORMAL WEATHER
HEAVY CLOUDS WEATHER
STORM WEATHER
Please do not mistake this mod with the other mod of mine ,,brighter nights'' - IT IS NOT THE SAME THING - I DID NOT INCREASED AND I DID NOT DECREASED THE VISIBILITY - I TRYIED TO MAKE AN IMMERSIVE VISIBYLITY
Anyways, good job!
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Please read in yellow - manny thanks for your apreciations - i am happy that you like it
Last edited by stoianm; 02-26-11 at 04:12 PM.
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