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Old 02-26-11, 06:54 AM   #520
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Quote:
Originally Posted by Obelix View Post
I think this is a problem in the \Data\Roster\Names.cfg. When I was about a mega-mod I noticed a big difference in this file from different mods. In the mega-mod this file works fine, because I copied the contents of this file in accordance with the requirements for the mega-mod.
Quote:
Originally Posted by Josef von Posorschitz View Post
What should I do if I want to use your mod reaper7? Or do I have to go back to version 2.2?
Yes the names.cfg is different from others - it was a method of getting the SH3 style recon manual working by reintroducing merchants into the manual.
But by deleting the roster folder that should not be un-installing the original name.cfg file.
Now I have noticed while modding that JGSME does not always remove all the files when you disable a mod - this may be happening with the names.cfg.

What you can do in enable my MOD via JGSME and then manually copy a names.cfg from TDW's mod that you have overwriting the Data\Roster\Names.cfg file with a good version.
Give that a Try .

Quote:
Originally Posted by heidelbergensis View Post
O.K. , I see now. Thanks a lot for your work, itīs the best set of scopes and RAOFB available now.
Cheers Mate. Thanks to Makman94's advice I have gotten the scopes fully set up to The ingame Degrees system and also to be fully Authentic to the actual scopes used. These are fully tested at 16:10 aspect ratios. I have yet to test other aspect rations in case the cameras.cam file needs updating for them.

But these scopes and RAOBF will work 100% accuratly at 16:10 Ratios
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