02-26-11, 04:15 AM
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#13
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by WH4K
Using an essentially "flat" Earth is understandable, and probably vastly simplified development. So I can see why Ubi's done it.
Using a realistic round earth would require a lot of the same techniques that were developed for real-world navigation, so it's not as if Ubisoft would have to reinvent spherical coordinates etc. Today's desktop PC's have a surfeit of processing power, so the only barrier to round-Earth modeling in games is development time.
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That's pretty much my view of it. My TI-85 converts spherical to rectagular coordinates for pete's sake.
If there were problems with implementing a spherical model, they could have compromised and used a flat model for tactical distances.
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