View Single Post
Old 10-29-05, 09:20 AM   #17
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

A further very necessary test patrol:

7. Added Teddy Bar's new minefields to the original SH3 with patch 1.4 (after removing original minefields) in file campaign_scr.mis. Patrolled between Hartlepool and Hull in usual way until fuel ran out (41 days). No CTDs at all, despite plenty of traffic of all sorts.

There must still remain some bug in RUb 1.44 which causes the UZO-CTD when certain warships are sighted.

Possible candidates:
a) deeper hull depths of some ships, striking minefields and causing strange results elsewhere, as previously speculated.
b) defects in ship model/skins for some particular class of warship.
c) overcrowded escort groups. (Noticeable with created missions that ships too close together tend to run amok, in all directions, instead of following plotted route.)
d) defective set-up for a single destroyer or other warship. I've checked campaign_scr.mis in the Mission Editor for warships crossing the Hartlepool/Hull line, and can't see any obvious faults.
e) Anyone got any other ideas?

Stiebler.
Stiebler is offline   Reply With Quote