View Single Post
Old 02-22-11, 10:41 AM   #5
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Missing Name View Post
I am actually trying to get less crewmembers on my boat. It's all about efficiency. My veteran crew is being weighed down by the excess crew BdU requires me to have onboard.
Bout 5 patrols ago I went below the min # of seaman needed after promoting officers off my boat to their own commands (and all the subsequent promotions that backfilled their positions) and finally had to take on new crewmen. Having a full crew felt crowded, with the realistic repair time mod now reducing your CO2 production proportionally when you have a less than full crew has made it much easier to more comfortably stay submerged before even thinking of trying to risk surfacing for air in risky situations.

I do like the idea of adding more officers that are all in training (fanrich's); it would be more helpful by allowing for the creation of more realistic officers (not ones that have cherry picked skillsets). Every boat would have at least one or two aboard; something impossible to realistically model with the game parameters (since they're treated like a full blown officer and not a officer candidate).
Tessa is offline   Reply With Quote