If an escort is approaching, go to at least 70 meters, as fast as possible. Only go slow and silent when he's looking for you. If you hear his propellors (in the Control Room, not on hydrophones) and they're accelerating, immediately go to flank speed, turn hard toward him (you can hear which side he's coming from) and drop 20 meters or so. After the depth charges start going off, then go back to slow speed. At slow speeds it takes longer to change depth.
The stock game has a problem that they can hear you anywhere and the depth charges never miss. In GWX the listening cone is limited to historical parameters, which means they can't hear you while they're on top of you, and are dropping blind.
Also, while the soundman may not properly report the things he's hearing, they do show up on the Nav and Attack Maps. Keep an eye on those and you'll know what you're dealing with.
Of course the above tactics need to be modified when there are two or more attackers, since while one is blind the other can hear you accelerate and take appropriate action.
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“Never do anything you can't take back.”
—Rocky Russo
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