Quote:
Originally Posted by Raptor
YES.
Using Notepad, open SH3/Data/Cfg/Basic.cfg
Scroll down to the first [SUBMARINE] entry. There are four of these. SUBMARINE0 = all variants of type II
SUBMARINE1 = all variants of type VII
SUBMARINE2 = all varients of type IX
SUBMARINE3 = type XXI
Pick whichever boat(s) you wish to change crew sizes on. Change the NrMax setting for Officers, POs, and/or Seamen to whatever number you want......see my example below for an uber-type VII. Default settings are gold, changes are red
[SUBMARINE1]
NrMinOff=3
NrMaxOff=5
..changed to 6
NrMinPO=9
NrMaxPO=16
changed to 20
NrMinSeamen=20
NrMaxSeamen=30
..changed to 36
NbVersion=4
Version0=0 ; VIIB
Name0=VIIB
Month0=10
Year0=1939
Version1=1 ; VIIC
Name1=VIIC
Month1=4
Year1=1940
Version2=2 ; VIIC/41
Name2=VIIC/41
Month2=10
Year2=1943
Version3=3 ; VIIC/42
Name3=VIIC/42
Month3=1
Year3=1944
DaysSpentInBase=28
When you start a NEW CAREER, you will get a boat with the new crew structure.
Unfortunately, SH3 makes the navigator an officer when historically this was a Chief Warrent Officer position. To achieve reality, just consider your navigator to be a CWO - accept the default Helmsman qualification and don't add to it. You as captain are one of the normal complement of officers aboard; reset the SH3 complement accordingly. Crew your boat with the historically correct numbers of seamen and petty officers (improperly labelled Warrent Officers in SH stupid) and go to sea.
Want more officers? U-boats often carried officer cadets (Fahnrich and Oberfahnrich) aboard for training. Rationalize adding them this way, but leave them with only one minimal qualification - like Helmsman or Medic - that doesn't really add tactical value to your boat. U-boats also sometimes carried a LI-in-training - you could do this as well, again with only one qualification (Machinist or Repair?). And I suppose you could also carry a Commander-in-training as well.
Fair winds and following seas.
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That's awesome info. Thats what I wanted.
one more question the Medic qualification (Sanitater) - what good does it do in game? Will it heal wounded men faster? What if you don't have a medic on board, and you have wounded..? Will they eventually die?
I never found any use for the medic.
cheers