usually this is called 'hull down' and it's common with distance, since the piers are flat and of no vertical features, so no masts, no superstructure, so it mingles with the waters from afar. It's a graphic issue, that even the best of GPUs out there cant solve. Be careful though, as firing from long distances, often ends your eels up vis a vis with the pier docks. Ideally, you should use the PK to note obstacles on your attack. Try to attack only broadside ships. Head ons are a failure unless your angled right on and pretty close for visual.
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