@mobucks -- yes. The ambient light is broadly controlled by lights.cfg (data/cfg/...) and then fine tuned with data/filters/colorCorrection/hdr_interior_submarine.cfg
There is also a light controller on the GR2 file but it's difficult to access this (or at least it is for me
)
The bulbs themselves are controlled by two textures: bec_submarine.dds and reflectcube.dds found in the textures folder plus a texture renderer in the GR2 file of the compartment that the light is in. The renderer has what amounts to a specularity or brightness option for the reflectcube.dds texture and a mixer for the underlying texture (bec_submarine.dds) which you can think of as the colour of the bulb's housing.
Here's the result of mixing it up a bit -- using Steel Viking's interior + darker interiors + custom HDR config + custom light textures+ custom GR2 mix + ENB series. Look after the underwatershots and look at the bulbs -- they're no longer bright balls of white
http://s241.photobucket.com/albums/f...paris-mods.mp4
P