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Old 02-16-11, 07:33 PM   #8
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
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Quote:
Originally Posted by Ducimus View Post
Ok, im bored, feeling nostalgic, sick of working on SH4, and lost in thought. I've been muling something over in terms of design, and i need to revisit SH3 to see if my thought is correct. So i *might* try this.

The first pass would be just an exterior model with proper sensors and equipment, but using the type 9 interior. This Balao would quite literally take the place of the 9D2.

If that works out, the second pass , would be to attempt to convert the proper interior into SH3. (thats a metric butt ton of work)

If that proves to be popular, on the 3rd pass ill see about the Gato. (since it has the most upgradeable conning towers) This will literally take the place of the 9C.

edit: If i do this, i'll prototype it in stock first just to see if i can do it, and then do a gwx specific version later if ppl want it.

BUT......

I have ONE niggling question.


10 torpedo tubes in SH3. Is this possible? Is the game hardcoded to 6 tubes, and would adding more involve editing the menu.ini file in any way shape or form?
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