View Single Post
Old 02-16-11, 06:20 PM   #7
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Yep Modo is good too, but more driven (I think) to the modelling rather than the baking of AO maps and the automatic generation of UV maps such like that you will have to do for SH4.

Quote:
Originally Posted by Ducimus View Post
How much is that dare I ask?
It depends where you live, of course, you can buy it outright for a ridiculous sum ($3,000) , or you can purchase a license for a year ($400) or you can get a reduced rate as a student. I don't think there is a personal learning edition.

The main thing to remember is that the core modelling principles are the same, regardless of what program you use, so if you learn good topology, you can transfer to Modo, Max or Maya, should you choose to later, so if you run through the Max tutorials or Modo Tutorials or Maya tutorials, they will stand you in good stead for later if you choose to switch. I just wouldn't recommend blender .

I think the majority of people here use 3DS Max here, so you may get more 'technical help' in that respect. Maya is more geared towards film than game.
__________________
--------------------------------
This space left intentionally blank.

Last edited by Nisgeis; 02-17-11 at 04:00 AM. Reason: Typoes
Nisgeis is offline   Reply With Quote