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Old 02-15-11, 11:54 PM   #6
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by Gargamel View Post
That kinda goes against the point of using magnetics doesn't it?

I have never seen an magnetic eel miss a target because it overshot it at 90 AOB (I'm not saying it hasn't happened, just I've never seen or heard of it). If you are worried about the pistol not having enough time to detonate, then use a slower speed on the eel so it is guaranteed to detonate. Just because you are 90 AOB doesn't mean you have to use impacts.


But since there is no enemy fire in this scenario, it is easiest to stay surfaced and hike it over to each ship. Tessa gave a great recommendation for keeping track of them. Just remember they will be zig-zagging (IIRC), so you will have to do very close shots for each (<1km).
I am pretty sure we have very different experience sets that will align the longer you play the game.

The question is not "can a magnetic work?" but "will a magnetic work best?"

And, at 75-105 AOB, the answer is "no." A magnetic at any speed on a short angle is liable to either not detonate or detonate a few meters on the other side (where, granted, it can cause damage).

Since an impact is more reliable at that angle, and even desired in rough seas, "impact at 75-105 AOB" is not a bad doctrine.

Magnetics are the best bang for the buck... but they need to be used at the correct angle.

Gargemel: if you can make a data-based case otherwise, be my guest. I have searched the forums and can see nothing that indicates it. Even on an anecdotal level.
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