Quote:
Originally Posted by AG124
Yeah, I was talking about the cranes - there are several types in the game which could work but I'm sure you can pick the one which is most realistic.
Even if you haven't made enough progress to show us a preview, could you give us a bit of info on what else you are making? Tankers? Freighters? Troop Ships? Tonnage and parent models?
BTW - I recently tried to clone the Transport, but the library crashed when I put it in the game. I made sure to rename every file to "freighter1", preserving file extensions, then opened the .dat file in pack3d and clicked "clone". Do I need to click on and clone every 3d object?
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Some possible causes:
1) Did you add an entry for the new ship in englishnames.cfg?
2) Did you make sure that the abbreviation for the ship was the same in englishnames.cfg, [unit].cfg in the ship's data\sea folder, and the data\roster\[nation]\sea\[unit].cfg? The designations for "classname" must be consistent.
3) Did you use the "extrude" function to alter your model in Wings3d?
4) Did you give the new unit a name with the same number of characters as the old unit? For instance, my ore freighter, as a descendent of the vessel NKGN (4 characters) is called NKOC (again, four characters). BTW, I'm not absolutely certain that this last thing needs to be done, but it appears to have been the cause of otherwise mysterious crashes.