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Old 02-15-11, 02:08 PM   #7
ASWnut101
Admiral
 
Join Date: Sep 2006
Location: USA
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Quote:
Originally Posted by PoorOldSpike View Post
Let me clarify- in real life, surely captains don't have to micro-manage everything on their ships?
For example suppose several enemy sea-skimming missiles are incoming, surely he leaves it to his weapons officer (or an automated system) to engage them with the ships SAMs?
But in DW (as far as I know) we have no power to delegate things; we have to personally do it hands-on ourselves.
Like I said, our CIWS is wonderfully automatic, all we have to do is make sure it's switched on and it's a pity we can't automate our SAM's the same way.
I mean, our place as captain is on the bridge, not having to go down to the weapons centre to take over everything down there.
So in that respect DW is not realistic unless a mod exists to automate all the weapon systems (SAMs/Gun/torpedoes etc)

The CWIS is automagic in Dangerous Waters because it (essentially) is in real life. That is, when set properly, the thing will (attempt to) down any incoming missile with no input from the operator.

The Mk-92 system is not automated beyond what is already implemented in DW (or at least the major weapon subsystems aren't). It may be able to fire 7 missiles per minute, but it still requires somebody to tell it to load, ready, aim, and fire the weapon, which the CWIS does not.

Finally, kinda going on what Molon said, you can play DW as a "captain," so to speak. Simply turn on all of the auto crews and play the entire game from the Navmap. But I doubt that sounds very appealing, especially for a mission that may take hours to do with an auto crew as drunk as they come.
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