OK folks, been trhough all the input on this thread and have done some testing with a mission which is 14km range, flat sea, good visibility, stationary target etc.
I found that linking radar to gun made no difference.
Reducing the trav & Elev tolerance in the guns.sim file had a minor effect.
Only thing I have found which had a major impact is to modify the special abilities file and make the sharpshooter increase accuracy by lot's (set at around 5000 in my files now) and I also removed the decrease reload time ability ... this can cause crashes when there is more than one gun turret delcared within a surface ships .upc file.
By doing many changes to the gun files, sim.cfg etc. I only managed to decrease the average sinking time for a merchant by about 1 minute (many tests). By messing with the special ability, I halved the sinking time (from around 20 minuts to 11 minutes) ... again multiple tests.
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