Thread: Crew transfers
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Old 10-27-05, 06:40 PM   #12
Marhkimov
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Join Date: May 2005
Location: Bay Area, California, USA
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Just a thought, Beery / Jaesen...


Since you have implemented crew outgoing transfers, what about incoming transfers???

It could be done in the same random fashion. SH3Cmdr could check to see if the player has any available room remaining in his u-boat, and if there is room, a pop-up box could pop up asking the player to accept or deny the incoming transfer. And plus, I don't think this will be a very complicated thing to program.

IMOH, this sounds like a great idea, and it could even be dynamic. Cmdr could send more experienced crewmen to a u-boat full of inexperienced crewmen, and vice versa. It would only take simple sub-routines... For example, Cmdr could add up all of the total experience levels of a crew, and if that value were lower than a certain fixed number, then the player would be more likely receive highly qualified transfers. On the other hand, if the player has a highly experienced crew, then he would only receive "green" recruits/transfers.


I reeally hope you guys can implement this!!!




And another idea for dynamic drunkedness:

Have SH3Cmdr add up the total amount of experience points of the u-boat officers. I think you know where I am going with this idea...

The more experiece that your officers have, the less likely that your crew will go nuts and die in drunken bar fights...

And vice versa to the inexperiened and unrestrained crew.
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