Quote:
Originally Posted by iambecomelife
BTW, Sergbuto, could you explain how you handle texturing in Wings3d? I still keep running into the problem of Wings3d using the deck texture as the hull texture. I've tried setting the hulls' components to the material named cfg#TXR_[unitname], but this almost always keeps pack3d from letting me import it.
Thanks.
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If a few texture plates applied to the same 3D object (such as f.e. hull with deck), the Wings3D - Pack3D chain may change the order in which they are applied in to the 3D object, compared to the original. That is why f.e. the hull gets the deck texture and vice verse. You may try to exchange textures although they are often used with somewhat different settings for ambient/diffuse background colours and specular effects. I prefer to do post-processing hexediting to fix that.