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Old 02-12-11, 11:34 PM   #589
frau kaleun
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Join Date: Nov 2009
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Quote:
Originally Posted by Damo View Post
Yes Frau, I get how to do the names fine, but the real thing I wondered about, and asked originally in Steve's shipnames thread was whether I can add Unknown to the cargolist and whether the crew entry is only read as nemerical or whether I could put unknown / unknown in the crew variable.
I haven't looked at the 'cargo' part of the Ship Names file enough to have a clear idea how it works, altho I do have a hunch. I know IABL mentioned in another thread that he'd made some adjustments to cargo for some of his ships, but I'm not sure if that was in ShipNames.cfg or in the config files for the ships themselves in the game folders.

You're right about the crew entries, though, probably only Jaesen can answer that. Or maybe just try something and test it. If you were only using one generic class that had all the X ships mapped to it, it probably wouldn't take long to find one and sink it and see what happens when you update the logs in Commander.


Quote:
As far as the names being used more than once for the other classes, you are right, there are so many it's doubtful that it would be an issue. I can't see the same name coming up more than once in a single career so it's fine. Besides, would I see a name on patrol 7 and think 'I know that name, I already sunk that on patrol 3, ship number 4'. No, I'd never even notice.
With merchants I can't see it ever being an issue, it's not like there was ever only one ship in the world with a particular name.

The real killer is when you sink a battleship in the spring only to find the same one sailing in convoy the following summer.
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