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Old 02-12-11, 07:16 AM   #4
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I started playing SH3+GWX three weeks ago. I'm currently playing at 65%.
I do have manual targeting. Sometimes I let my WO do the calculating, sometimes I do it myself. This is also good advice for any player just starting SH3; if you uncheck autotargeting, you're realism goes up quite a bit, but if you check the last option, you can ask your weapons officer to make the calculations. It's (almost) just as easy as auto targeting, you get more renown, and you can choose anytime you encounter a ship to do the targeting yourself. Great way to learn. Besides that, it's also more realistic (and fun) if you have to ask your WO instead of using that annoying triangle.

I unchecked the noise meter. If a destroyer is closeby, you gotta be silent. period. No need for a noise meter imo.
I also have limited fuel, compressed air and batteries. Makes the game a lot more realistic, and the limited batteries calls for strategic choices when engaging submerged. A lot of fun without making the game too difficult.

Map contacts I still have on, seems like the game will become very very hard without it, though I haven't tried it yet. Same goes for camera stabilisation; haven't tried playing without it, but I like my cam nice 'n steady
The external cam I leave on also. Partly because I sometimes just want to enjoy the view of my sub, or enemies going down. But also because when I encounter a convoy submerged the web of hydrophone lines prevent me from getting a good idea which ship is where.
Realistic vulnerability: also checked. A U-boat was vulnerable, and the main goal is avoiding getting damaged altogether.
Lastly, I check realistic loading times. Bumps up realism a bit, so I get more renown, and it doesn't make the game that much harder.

My 2 cts.
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