Quote:
Originally Posted by Paris_England
@Privateer,
I can't find a way to add a new waypoint to any of the gr2 files. As far as moving the waypoints is concerned, I've been using Waypoint_infro_XXXXX.txt files as there's an XYZ offset there.
I've aslo been using this same file to point a new Sapien at the animations file (scripts/ai/crew/crew_idle_actions_XXX.aix) where a new animation set has been created and filled with existing animations.
The new sapien is created in goblin by rendering it to the existing waypoint in the CHR file.
What I also managed to do was use the NSS_Uboat7a.lst file and append a modified copy of QR2 waypoints GR2 where the waypoint names have been altered (hexedits).
Now when pulling up NSS_Uboat7a.GR2 in goblin I have two entries for QR2 waypoints which includes the original waypoints AND the modified waypoints. So far I can't get a .chr file to import.
So that's it. it's fine enough in Goblin but it crashes the game. TBH I haven't figured out how this all goes together so I may be being incredibly naive and/or stupid 
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Nope, not stupid at all.
When blazeing new trails?
Your bound to fail many times before you find the answer.
The .chr file imports fine if you don't adjust anything correct?
(I merged to stock files and it seemed to work)