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Old 02-11-11, 06:47 PM   #283
Madox58
Stowaway
 
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The Code I'm working on currently does several new things.
It calculates the Normals based on how you export.
Normals should always be correct no matter the orientation of the mesh,
or the faces.
Flip things, rotate things, Normals are calculated on the fly.

UV preview is possible. (Still finishing up work on this)
With a goal to allow adjusting UV's before exporting.

Now my head hurts cause I hate Math!


Last time I had to do stuff like this was a long range shot in high winds!
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