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Old 02-11-11, 05:52 PM   #23
Ducimus
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Join Date: May 2005
Posts: 12,987
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Thus far....

- I've fixed submerged water coloration in the enviorment. Now it's more in sync with the surface lighting conditions then what i was before.

- Added "Own ship" to the TDC panel in the periscope view. I saw a post awhile back mentioning this missing label and wondered why i hadn't noticed it myself.

- Historical green linoleum floors are back. Along with checked steel plating in the conning tower. I swapped out one of the newer interior texture file for an older one, to my surprise it worked without issue.

- Added a "Jury Rigged Ice Creamer" to the after battery compartment to most (but not all) boats because it was easy.

- Cleaned up watch officer vocals. (Graph file - again). I mean I REALLY cleaned up the file this time. He should vocalize all orders most of the time now without any "yes sir yes sir".

Still have to add a few lines to him though (IE weather report), assuming they work. (probably wont). Trying to get him to point in the right direction when a ship is spotted. He and the watch crew is supposed to point at the target , but don't. Either the logic in the file is off, or the subcommand the graph file uses internally isn't working in SH4.

- Increased AI gunnery range by 67%.

- I tried (and failed) to get the OOD (aka navigator files) to vocalize depth under keel. I ended up getting drunk and going to bed instead.


I think I might try........
- to get the radarman to vocalize some response for radar signals detected. (I predict failure)

- Puts around with the OOD at battle station graph file (where he stands next to the scope). He needs more life to him.

-Tweak sub damage zone dimensions. (for instance theres a reason why when your flooding, you always sink stern first. )


Why am i doing this again? I already forgot. The hangover doesn't help.
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