View Single Post
Old 02-11-11, 05:10 PM   #9
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Ducimus View Post
Thats the general idea. Did you know that 1/3rd of the crew would be rotated off a fleet boat when they returned from patrol? This isn't simulated in game.

Historically the idea was to mix the old salts with the green horns, so their knowledge would rub off and be handed down. An entirely green crew isn't a good idea, and if a boat with an all seasoned crew was lost, then so was the gained knowledge and experience.
Yes, I do realize this.
Quote:
Originally Posted by Ducimus View Post
As intended. Seriously, what do you want, an all khaki crew- each with an uber skill? That be highly unrealistic. Can you a platoon of foot sloggers, where every man was ranked a colonel? In the real world, In any military unit, there's only a certain number of slots open for a given rank.
I wasn't complaining about not having a boat stuffed with petty officers. It just seems odd the way it is in the game; I choose which men are "dismissed" as though I'm court-martialing them for something. The pool of replacements seems too small, requiring that I bring back those previously "dismissed", or consign the experienced men in the crew to inferior and undeserved rank.
To put it in general terms, I'm saying the game system for crew experience/ability is not well thought out. I know this is a shock to you.
TorpX is offline   Reply With Quote