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Old 10-27-05, 11:21 AM   #5
MaHuJa
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Join Date: Jan 2002
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I suspect it may be as simple a matter as finding the correct offset, opening the correct file (probably the loadout dll) in a hex editor, and changing it. The "finding the correct offset" being the hard part of it.

This would, of course, show up as different interface files in multiplayer sessions.


At least for how big torpedo stores you have in 688i/seawolf/akula/kilo. What weapons one can carry (and/or what the interface calls them) may be editable as well, but the number of tubes and similar is worse.


Be advised: Distributing hacked interface files isn't so unlikely to raise the wages of the lawyers...
(Though I wouldn't be surprised if they would be forgiving of p3/mh60 calling mk46 mk54 as part of files included with the lwami mod, I'd want to clear it with them first anyway.)
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