Quote:
Originally Posted by Gereke
Things like the bearing indicator in the binocs were removed for realism's sake. Again, something you'll get used to as you play. Especially if your knowledge of relative bearings improves. You'll start to just know off of the top of your head that a contact at bearing 040 is going to be off of your starboard bow. These are things that even if you're not a hard core "Full Switch 100% Difficulty" guy will improve your efficiency as a sub captain. Also don't forget that you can use the UZO for bearings as well.
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This is the kind of thing that really does get easier over time.
And there's also a keyboard command that orders the boat to head for whatever you're looking at - someone correct me if I'm wrong, but I think it's the = key. So you point your binocs (or the UZO or the periscope) at something and hit that key and your course will change to head straight for that spot.
Altho in the case of a moving ship, typically if you head straight for it when you spot it in that way, by the time you get there it will be somewhere else. Usually it's best to head for somewhere ahead of it on its projected course.