Quote:
Originally Posted by Stormfly
ok then,
1. Game engine BDU mission messages (for this, we have allready that "new message received" -> it maybe that this sound is only playing with dbsm, i will deactivate it so you wont get this sound twice)
2. intercepted enemy vessel message (sighting of sub / scope)
3. sinking/destroyed vessels inside active world arround sub bubble
4. generated from TXT file
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sounds good. Got a Python error trying to play the sounds

Maybe they have to have the Menu.HUD prefixed to them in Sh.sdl?