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Old 02-09-11, 11:29 AM   #326
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Stormfly View Post
ok then,

1. Game engine BDU mission messages (for this, we have allready that "new message received" -> it maybe that this sound is only playing with dbsm, i will deactivate it so you wont get this sound twice)

2. intercepted enemy vessel message (sighting of sub / scope)

3. sinking/destroyed vessels inside active world arround sub bubble

4. generated from TXT file
sounds good. Got a Python error trying to play the sounds Maybe they have to have the Menu.HUD prefixed to them in Sh.sdl?
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