Quote:
Originally Posted by TheDarkWraith
what we first need to decide on is updating the Sh.sdl file. What sounds do you want to add? Once we define all sounds needed then we can define the needed entries in Sh.sdl. This way I can update the FX Update mod with the entries and you can update your sound mod with the updated entries. Win-win for both and decreases incompatibilities.
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ohh i like win-win situations, this is a "quick-win"
SDL- file, logical sound names
1. radio_in_type_1 (messages from BDU)
2. radio_in_type_2 (messages from friendly vessels)
3. radio_in_type_3 (messages from enemy vessels)
4. radio_in_type_4 (messages from enemy sinking/sunk vessels)
5. radio_in_type_5 (not a clue 1, reserved 1)
6. radio_in_type_6 (not a clue 2, reserved 2)
...we urgent also need optional at which time compression, no sound is played at all for this !!!