Quote:
Originally Posted by TheDarkWraith
The game engine itself generates the messages from Bdu. I, via scripting, generate all the other radio messages. I intercept the game engine's Bdu message and re-route it to my script version so I have control of when it appears. I don't see a way to trigger sounds with my radio messages. It could be done generically using the Menu.PlaySound function but then it wouldn't be in sync with any officer (no lip movements). The sound would come out of thin air basically.
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ohh i think that isnt a big problem, i dont think that iam sitting all the time next to the radio guy and be a watch dog for his lip`s
...so that means it would be possible, also with different triggers for different origins ??? ...that is nice man, fine !