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Old 02-08-11, 02:19 PM   #281
Madox58
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Yes, your right.

That Blue box is the base area 0,0 to 1,1
Any UV mapping that is beyond that area is not wrapped in S3D
as it is in Max or DeepX and some other programs.

It is much easier to do UV work by takeing advantage of wrapping.
But if a program is not setup to use wrapping?
We see the results in S3D.

I don't expect Skwasjer to release a fix.
Lord knows he's done enuff!

And We can write filters that will adjust things to a more S3D friendly obj file.
In some cases we may still need to do a physical UV adjustment.
But that's what Modding is all about anyway!
You take what you have to work with and figure out ways to do what you want.

I could have the Exporter do a complete transfer to a dat file structure
so it would be ready to just dump into SH3/4

But where is the fun in that?
What kind of Modder would that create?
NONE!
If the tool does all the work?
Your not a modder in any shape, way, or form.
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