Quote:
Originally Posted by OneShot
Well make it three different platforms then ... sub, surface and airborne ... still different enough considering all three use different tactics.
|
Yes this was the biggest enchancement of DW over SC. Complete 3d coverge of the battlefield in terms of units.
Quote:
As far as adding "new" playable platforms ... all you get are a different name and a different 3D model because according to your logic when you get down to it all subs are the same (as are the surface and air units). Now striping away the exteriors and the name of the unit you just have the stations which are generic enough ... basically you got a "western" and an "eastern" set of them (at least in the subs).
|
Ah this is the eternal debate isn't it ? The same arguments were put forward in the Falcon 4 community when new airplanes and even aircraft carriers (for naval ops) started appearing. In the end whats the reason since all the units have to share the same "code" as that of the F-16 ? The answer is the same, short of having the simulation engine simulate each and every unit in its peculiar way, all units have to share the code. What distinguishes them are the weapons, maybe flight profiles etc... But the radar models and other things that are hardcoded well they remain fixed whatever airplane you choose.
This is more a failing of the game than of the mod. And in the end what you gain is much more than what you theoretically lose. And more importantly modding keeps the game alive.
Quote:
Just speaking for plain old me - thats quite enough and imersive enough because when I sit down and play the way the stations look and what 3D model I'm sitting in becomes secondary, because I'm quite preoccupied with hunting my adversary.
|
Well we shall have to agree to disagree. Its not just the stations that are the same, although in RA the modders have gone far to change the aesthetics of the different stations. Even if the underlying code is the same, the graphics are not. And this adds to the immersiveness. Also the different units have different weapons, different performance charts etc... So its not correct to say that all the units are the same. And another thing, RA fixes long standing and new bugs of the navalsimengine. You can't be really against it. I suppose you would be even more supportive of Lwami if the lwammi modders could somehow fix bugs in the navalsimengine without adding new units. So you see, its not just a matter of adding new units. The whole sim is improved, and with RA you can stay with your standard akula, seawolf, kilos and 688 if you want.
Quote:
As far as mission building goes ... the only important thing for me is having enough and diverse AI units.
|
Its too bad, because if you had experienced how missions are designed and played in the french, italian and polish communities you would be all over RA.
Quote:
Again, those are just my own 2cts ... no condescending intended.
|
As the latins used to say "de gustibus non est disputandum".