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Old 02-06-11, 02:07 PM   #1
Nangleator
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Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
Default New player thoughts

I've been a casual player of SHIII for a few years, and just recently bought IV. I don't like what I read about V in reviews, but it looked like IV would be a prettier, Pacific version of III. So far, my impression has been correct, but some things are still uncomfortable.

I'm so happy I don't have to move tired crewmen around!

Like the interface changes. Love the water! (A bit too much crud floating in the water... but I shouldn't be playing with external cameras, anyway, right?)

Very happy with the vertical speed of the Gato-class. Changes the way I approach an attack.

Buggy. I CTD frequently. I have to save my game as often as I do a PowerPoint document. Or a 3D animation.

Are the same saving restrictions still around from III? (Be at the surface. No ships nearby. Not within 50 miles of land.)

How come Large Modern Tankers are indestructible? (6 torpedoes left one with a 30° list--first to the right, then when I started hitting the other side, to the left. There were five separate fires on board, a secondary explosion and the decks were awash, but it WOULDN"T SINK until I hit it again.)

First war patrol I ran across a task force with tankers and two carriers and the Yamato. Two torpedoes each to a tanker, the battleship, and a carrier. All sailed off happily, with the warships a bit down by the bow.

I dropped off a spy in a life raft. Heavy seas, but he made it. It was a bit nerve-wracking to realize I couldn't submerge for the last 40 miles of the trip, and I had to sink a patrolling vessel first. Any chance I can handle these little patrol boats with my deck gun?

Oh, yeah. Seas. Always heavy. Same weather bug as in SHIII?

Airplanes. Lots of airplanes. Almost always aimed exactly at my boat, on their patrols.

[COLOR="rgb(160, 82, 45)"]Is it a good practice to aim torpedoes for just under the keel, with "influence" exploders?[/COLOR]

How come the deck gun aims fine sometimes, then shoots a few degrees away from the crosshairs? I lost a kill on an unescorted troop ship over that. That, and he must have called an airplane on me.

So far, I've had "binocular" orders, for which I have to hang around for a day or so, an "agent" mission that worked out fine, and a "waypoint" mission. The manual doesn't explain how to accomplish these, so I'm not sure I'll figure out the other missions when they happen to me.

How much tonnage do you have to sink per patrol to not get fired?

Thanks!
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