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Old 02-06-11, 12:33 PM   #264
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Quote:
Originally Posted by Stormfly View Post
1) i didnt tested it with MO yet

2) DBSM script files are based on crew with beards, also tested it with it.


some additional notes...

i would recommend editing cfg files in each human controlled sub folder

for example "SH5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cf g" and so on

edit:

DiveDepth=300;meters

...this make shure, you can use the "D" command always and ever for diving, otherwise if below TDW edited DiveDept, you will surface to that dept, and this isnt correct for a diving command
I soupose it works with MO (has the new ui 6.3.7 on it) and probably is not important if is berds, withot beards, stock or not -

Anyway i will try - for having all clear in my mind a last quest:

the corect order will be (speeking in my case):

1) needed mods
2) Stormys DBSM SH5 v1.3 Basemod
3) Stormys DBSM SH5 v1.3 optional NavMap babelling ( i found this one so cool)
4) Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
- german dialogs means german writting not german language i supouse - if i use german sounds but english writtings i still can use this one?
5)Stormys DBSM SH5 v1.3 optional TDW UI 6.3.7 options file

Thanks for your time!

Best regards!
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