Quote:
Originally Posted by VONHARRIS
I rarely fire salvos. When I do , I fire a 3 spread torpedo against a high value target (BB or CV) and keep 1 more fish just in case.
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Larger targets like those can be a double edged sword in terms of how easily they can be sunk. If going fast or in rough waters 1 torpedo can sink pretty much anything either by hitting a weak spot or a shot to the forecastle of the boat so its own forward motion forces water in faster. Then again if you bet you hand all on one card and miss rather than salvo when you do have the torpedoes to spare you'll feel like crap and probably not get off another shot.
If a large target like a BB is being stubborn and only marginally slowing down and still in target range I'll use the large merchant rule of thumb. 1 BB is worth the same as approximately 3 large merchants; a large merchant is easily sunk with just 1 torpedo, so as long as I can down the larger target with 3 or less torpedoes is a good exchange. If I've missed the first, hit the second and slowed it down and the third marginally slows it down (but not slow enough for it to still be able to easily outrun you) expending a 4th torpedo to finish it off becomes a tough situation, if you hit it's likely to be the finishing blow, if you miss you've pretty much wasted 4 eels and nothing to show for it.
Generally only time I consider using a salvo is on a BB with 4 turrets (with 2 fore and 2 aft) and will aim to hit under both magazines simultaneously, and that's only if I'm using a magnetic setting so that both torpedoes will have rougly the same draft to be aiming at (once they're hit and start to sink doing a magnetic shot become increasingly difficult). Even then I'll still usually set tubes 1/4, 2/3 to the desired depth and fire em individually as the target crosses the recticle.