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Old 02-06-11, 01:53 AM   #17
General Tso
Machinist's Mate
 
Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
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Thanks for the historical info Jan Kyster. I've been using those type of web sites to get the numbers in the game as close to being historically accurate as possible. One of the things that I discovered while researching this mod is that there are no hard figures on Japanese ship production and tonnage sunk by U.S. submarines. Some of the values can differ by over 100% depending on where you look! So I have tried to make the numbers in the mod be as accurate as possible, but not at the sacrifice of game play.

Thanks for the ship siting info Mescator. That's exactly what I'm looking for. Your numbers are higher than I expected and give me hope that things will work out OK as far as finding the different ship types within the game. I and using TMO with RSRD on my system. Any campaign should work with this mod. It's just a matter of whether it provides enough targets of each type (Warships, Freighters, Tankers, and Troopships) without providing to many and unbalancing things. Since I'm creating the mod using RSRD I'll probably recommend using it, but it may not be absolutely necessary. When you say 2 Troopships in the last 3 or 4 months do you mean in game time?
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Strategic War Mod:
http://www.subsim.com/radioroom/showthread.php?t=179908
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