Currently I'm running:
Anti-aliasing = (wide tent) 8x (16 samples). It seems to look and perform best. Edge detect just seems to lag the system more than it's worth. It looks like crap TBH. Wide tent looks soft and lovely.
Adaptive anti aliasing = off
Anisotropic Filtering = off (SH4 has low texture compression. I don't notice any improvement having it on.
Mip Map detail = Quality
I run my game with full effects and a resolution of 1900x1200. Runs pretty smooth for a 4 year old system.
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