First of all, does the game crash at a particular point? i.e. does it only crash when the engine tries to play a particular sound like when diving, firing torpedoes, deckgun etc? Secondly, start a process of elimination, disable all sound mods (Real Depth Charge, DBSM, UAS Soundmod, Ultimate Aircraft Sounds) and start an academy mission. Run through all the various things you'd do on patrol, dive, surface, fire weapons, everything you can think of and see if it crashes, if not, enable one (!) soundmod and repeat until you find the offender. Either leave that mod out or post back and maybe we can see where the problem lies.
A few additional points, I notice you have what seems like 2 versions of the UAS sound mod, any reason? I merged my version into my install a long time ago but only remember one version. Also, I see you enabled the Free cam on top of FMInteriors, that may be fine while you use the Type IIA but will likely cause problems with scopes and cameras in the VII, just a FYI.
Finally, by starting to play SH3 with mods, be prepared to spend more time testing than playing, and restarting careers when those 'I HAVE to have THAT!!!111' mods come out, lol. Personally I've never seen past early '43...
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The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
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