So, what I've laarned so far is that adjusting the crew's coef for the guns won't work.
The crew will only affect the player controlled cannon. No other turrets are effected by crew.
This becomes obvious when you see that the #1 turret reloads 5 seconds or more faster than the others.
The best effect I can find is in the gun's .sim file. Things I've noticed that help.
-Show_restr =True
-Restr_dist = 0.01
-Range = Set higher for shallow angles. A shallow angle of fall is more likely to strike a narrow target.
-trav_tolerance + elev_tolerance = lowest value is 0.01. Try to go lower and I think it defaults to a higher value. If set to 0 the cannons will not fire.
-muzzles = set all to 0. the shells will spawn inside of each other. at ranges under 10k your salvo spread should be extremely tight.
**Edit**
Setting trav and elev_tolerance to 0.000000001 seemed to have a noticeable affect. I sunk a yamato set to 5,000 hitpoints at 15km in about 1 hour game time.
@widowrat
If you get to it before I can, would you test to see if the special abilities for the sailors make a difference? There's 2 or 3 of them that affect the reloading and accuracy of the guns.
@Char
You need S3D. Silent3ditor it's actually called. It works for editing the files in the Data/library folder. It's best to look at the files that came with your Iowa. That will show you most of the files that affect your Iowa in game.
Last edited by audessy; 02-04-11 at 12:57 AM.
|