Quote:
Originally Posted by Hans Witteman
Hi mate,
Already did mate sorry if i didn't reply so far because yesterday was a bit crazy for me
I respect you opinion but disagree on certain point please don't bash the imperial flotilla because this guy only show you the rough prototype of his work when coding will be fully implemented then the beauty lift start with good 3d artists and environment designer.
At the beginning all game look in the rough.
He use Ogre as the graphic renderer just go and have a look at Venetica it is a German RPG release recently and it look gorgeous.
I think that sometime the only way to have exactly what we want in term of an unterseeboot simulator is to do it without being trap in another limited game engine.
An other point to is that most of the time you have to be a millionaire to afford a license from any game developers under 500,000.00 you have nothing.
But all your points are as valid as mine so we are at least progressing towards our goal.
Best regards Hans
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ok...just wanted to point out really important things. maybe we just talked of the wrong game. i meant "shells of fury 1914". please show me, which game you mean, hans. i will take a look. and i just wanted to mention, the engine must me able to handle good graphics, with good perfomance!
and if you start such a project, you should keep in mind the manpower and how to motivate these people, if they might work from all over the world and not in a real office. this is mostly money. so without investing it, we wont be able to create such nice stuff!
generally spoken, to start from scratch is the best option. so you are free to create everything the way you want it. BUT as to what we have with sh4 (a good engine, a lot of content AND experience) one should think about using this existing work. 500k is a number, but we dont know what ubi wants for letting us dig into the (old!) sourcecode. maybe they are interested in a cooperation. who knows...who knows, hans.