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Old 02-03-11, 12:54 PM   #5
Anton88
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Join Date: Jun 2008
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Quote:
Originally Posted by Sailor Steve View Post
Why are you asking thse questions a year after it was released? We've had these discussions many times now, and the answer is always the same - no one knows.

@ Drewcifer: SH1 ran perfectly out of the box, and though the handful of mods improved it, they were never necessary. On the other hand SH1 was pre-UBI.

Because I just got the game for the first time a couple of days ago and I was more disappointed than impressed.


The game has only one type of U-boat which I knew already...ok so the dev-team had no time or data to model all uboat interiors... ok, understood but there is no excuse for the war ending in 1943.
It's exactly after 1943 that the U-boat war gets interesting.

However I found even more surprises.
The clock inside the submarine does not even work.. the needles are not turning.
There are no buttons you can click like the depth-under-keel device, and some important gauges (battery level, compressed air) are not there or are showing incorrect readings. The TDC computer you can not adjust yourself manually. I think in all submarine games out there you could do that.

You can not adjust your course manually..or your depth accurately. ShIII is much better here.
The crew don't move or behave nearly as realistically as one would expect after seeing the Trailer.
In port you arrive one day and depart on the next mission the next day.. Im already in February 1940, and I have like 5 or 6 patrols. Thats not realistic. It was not like this in real life. As for wolfpacks - I have not seen any other U-boat out there. The crew are the same people, same names, same faces..In all submarines...
The Ju-88 aircraft is actually a Ju-188 totally different plane..etc etc

Yes the Modding community might improve the game alot, but I doubt they can recreate the interior of a type II or a type IX boat. I would have gladly waited another year or two but at least give us a totally realistic U-boat simulator - one that has immersion and feels like the real thing.

Silent Hunter III came close.. they only modeled 2 or 3 compartments and used the excuse that "the captain rarely went inside the other parts of the u-boat"..
hey at least we have a gramophone !

I'm waiting for Silent Hunter 6.
I don't think my expectations are too high here - rather that other people's standards are too low.

To be honest here even a game like "Aces of the Deep" in some ways has more immersion and realism and "feels like the real thing" than Silent Hunter 5

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