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Old 02-03-11, 12:39 PM   #97
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by urfisch View Post
hey hans. you should read my post regarding "the how to" carefully.

just for notice.

Hi mate,

Already did mate sorry if i didn't reply so far because yesterday was a bit crazy for me

I respect you opinion but disagree on certain point please don't bash the imperial flotilla because this guy only show you the rough prototype of his work when coding will be fully implemented then the beauty lift start with good 3d artists and environment designer.

At the beginning all game look in the rough.

He use Ogre as the graphic renderer just go and have a look at Venetica it is a German RPG release recently and it look gorgeous.

I think that sometime the only way to have exactly what we want in term of an unterseeboot simulator is to do it without being trap in another limited game engine.

An other point to is that most of the time you have to be a millionaire to afford a license from any game developers under 500,000.00 you have nothing.

But all your points are as valid as mine so we are at least progressing towards our goal.

Best regards Hans
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