Quote:
Originally Posted by Bruce_Will_Es
Hi all,
for collecting ideas you (Hans Wittemann) should start a wiki. Each article is a single feature of the game and will be refined in the inception and elaboration phase. For an overview it would be helpful to see a hierarchic structure like a sitemap for reflecting each point of the game. There has to be a story/campaign tree and a technical/design tree.
In a project like this you have to work like in each other serious IT projects. First you need a plan, which is refined in all parts. Each wish/feature must be defined in all single (atomic!) points. Maybe some points need to be split up into substructures. The refining can be done in discussions within forums like here (so you get a steady publicity). In the end you get a plan like you get when designing a complete new airplane where every part has to be newly developed. Then you use the experience you got out of the prototypes in the elaboration phase for the coding/design phase.
When you put this into action there is already enough done for the people here to help at least with comments and wishes. Important is a open and well documented project history with traceable versioning and well documented (!!!) programming so people can follow, jump into, interact and go in any step of the project for a steady progress. Most of this hobby projects die without strict project management.
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Hi mate,
I totally agree with you on all aspect of the pipeline you sound like someone who has already been involve in such process
Without a blueprint nothing is possible it is the base of any project.
Best regards Hans