View Single Post
Old 10-26-05, 11:51 AM   #56
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,008
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by marhkimov
Quote:
Originally Posted by Redwine
Yes a lot of job blending diferent mods..... at moment i made my own blend, using the last Ortega's Vis. Mod 0.92 no fog, 18km containing Seadler Sky Fix, adding my own underwater visibility settings, and spoting range sttings, using old Jungman Sensors files with some personalized changes, and following the Marhkimov's instructions and tutorial ... i extract and insert his .tga's textures into the scene.dat i am using.

Finally i obtain, the Ortega's Vis. Mod, no fog, 18Km, with increased underwater visibility, increased spotting range, with Sky fixed and sensors file with 60 degrees and 200m, plus the improved night vision and reflex from Marhkimov's.
Cheers! I say you did a good job.


Now what we have to do is the same, only we will make subtle improvements and make sure that each piece of puzzle fits exactly right. Since I can't hex edit and do all of the really complicated modding, I don't know which files will unintentionally cause problems to the other files... So that's why we need all of the modders to really get together on this one.

The real problem with the last 'Visibility Thread' (you know, the one that reached 22 pages!) was that no one really worked together. And after 22 pages, look at what we got: some beta mods ... It would be a shame if we didn't learn from that experience...


Our goal here, IN THIS THREAD, should be to actually release a mod... a real mod.
Hopefully in the very near future/in a few days or less. I just don't want to see this drag on and on.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote